Archive for August, 2009

Finished an image packer program today.

Long time ago I bought something called SpriteCandy for Blitz3D, which I really never got to use at all. But with that came an image packer program, which was quite useful. It doesn’t seem to be running on Vista and Win7, so I decided to make my own version of such a program. I finished the code today, and its fairly close to the program I based it of with a couple of added features. Its main use will be for my opengl experiments, where I’m packing multiple sprites together on one texture for single surface sprites (quads), but it also has other uses, such as bitmap fonts and animation frames.

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Another intro is done

I finally got myself to finish the intro I had been working on along with the software render framework. Its been a while underway, but I’ve had problems deciding what to do with it. Its finally here though and available from my demos page. Or you can click on the image below :)

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Finally a new release

Yesterday a friend of mine suggested a challenge. We were to look through youtube for a cracktro that we would then recreate our own version of. So not a 1-to-1 replication, but something that looked similar, but was different. I decided on a cracktro called Eclipse and you can now download the result by clicking on the image below.

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My old demo/intro catalogue.

I decided to upload everything I could find that I have released since starting with programming on the PC and the Blitz language products. You can find it on my Demos page.

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