Long time ago I bought something called SpriteCandy for Blitz3D, which I really never got to use at all. But with that came an image packer program, which was quite useful. It doesn’t seem to be running on Vista and Win7, so I decided to make my own version of such a program. I finished the code today, and its fairly close to the program I based it of with a couple of added features. Its main use will be for my opengl experiments, where I’m packing multiple sprites together on one texture for single surface sprites (quads), but it also has other uses, such as bitmap fonts and animation frames.
